Hadron Hold 'em
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Hadron Hold 'em Rules
Hadron Hold ‘em follows the same game play as regular Texas Hold ‘em except for several key differences.
- The goal of Hadron Hold ‘em is to form the best particle possible, similar to forming the best hand in Texas Hold ‘em.
- Each player is dealt 3 cards rather than 2.
- There are normal particles and antiparticles. The antiparticles are distinguished with a bar over their symbols. The only exceptions are the antitau, antimuon, and positron that have a postive sign instead.
- There are 2 groups of elementary particles: leptons and quarks.
- Leptons: fundamental units that have weak interactions
- They are all the same color
- Quarks: fundamental units that combine to make up subatomic particles through strong interactions
- They come in the colors of red, green, or blue. The color of every quark is indicated beneath the quark’s symbol.
- R stands for red
- G stands for green
- B stands for blue
- Anti-quarks are represented by
- cyan (pairs with red quark)
- magenta (pairs with green quark)
- yellow (pairs with blue quark)
- Baryons: family of subatomic particles which are made of three quarks or three antiquarks.
- When building a baryon, each of the quark cards involved must be a different color.
- Baryon hands must consist of only normal quark cards.
- Baryon hands may be composed of any 3 quarks except the top (T) quark.
- Annihilations: process that occurs when a subatomic particle collides with its respective antiparticle
- Annihilations are a combination of a normal lepton card and its anti-card.
- Mesons: family of subatomic particles that are composed of a quark and an antiquark.
- When building a meson, the quark and antiquark cards must be color matched.
- Wild Quarks may substitute as any quark or anitquark to make a hand but will always lose to a real hand of equal value.
- Hydrogen or an Atomic Flush has the same significance as a Royal Flush. It's assembled with a proton and an electron.
- Anti-hands are constructed similarly to regular hands, but all the cards needed must be opposite.
- ex. To build an anti-proton, u u d is needed.
- ex. To build an anti-pion, ud is needed.
- This idea follows for all other hands.
- Anti-particles are worth less than the corresponding regular hand but worth more than all hands that are weaker than the corresponding hand.
- ex. An anti-proton is worth less than a proton but worth more than a neutron.
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Order of Hands
- Hydrogen - Atomic Flush
- Baryon and Annihilation - Cosmic House
- Proton
- Neutron
- Other Known Baryons
- Double Annihilation
- Annihilation and Meson
- Double Meson
- Lepton Annihilation
- Quark Annihilation
- Meson
- High Card
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Cards
| Particle | Symbol | Mass |
|---|---|---|
| Tau |
| 1.8 GeV |
| Antitau | +
| 1.8 GeV |
| Muon | μ | 106 MeV |
| Antimuon | μ+ | 106 MeVvμ |
| Electron | e | 0.5 MeV |
| Positron | e+ | 0.5 MeV |
| Tau neutrino | v
| < 2 eV |
| Antitau neutrino | v
| < 2 eV |
| Muon neutrinovμ | vμ | < 2 eV |
| Antimuon neutrino | vμ | < 2 eV |
| Electron neutrino | ve | < 2 eV |
| Positron neutrinovμ | ve | < 2 eV |
| Particle | Symbol | Mass |
|---|---|---|
| Top | t | 173 GeV |
| Antitop | t | 173 GeV |
| Bottom | b | 4.2 GeV |
| Antibottom | b | 4.2 GeV |
| Strange | s | 100 MeV |
| Antistrange | s | 100 MeV |
| Charm | c | 1.3 GeV |
| Anticharm | c | 1.3 GeV |
| Down | d | 5 MeV |
| Antidown | d | 5 MeV |
| Up | u | 2 MeV |
| Antiup | u | 2 MeV |
| Wild Quark | ~ | ~ |
Tau is the highest card while Wild Quark is the lowest card.
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Meson Hands
| Particle | Symbol | Makeup | Mass (MeV/c2) |
|---|---|---|---|
| Pion | π | ud | 139.6 |
| Kaon | K+, K0 | us, ds | 493.7 |
| Rho | ρ0 | uu, dd | 770 |
| Phi | φ | ss | 1020 |
| J/Psi | J/Ψ | cc | 3096.9 |
| Upsilon | ϒ | bb | 9460.4 |
| D meson | D+, D0 | cd, cu | 1869.6 |
| strange D meson | D+s | cs | 1968.5 |
| B meson | B+, B0 | ub, db | 5279.1 |
| strange B meson | B0s | sb | 5366.1 |
| charmed B meson | B0c | cb | 6286 |
